

Certain attacks cause stress either through dark magic, disturbing attacks or from critical hits. As the light level gets lower though this benefit quickly fades and the stress gain from walking quickly increases.Ĭonsidering the dark and brutal nature of the enemies lurking in the dungeon they can easily cause mental strain towards the hero party.

Between 100 to 75 light level the characters will gain less stress from walking. What is very important for preventing stress is maintaining the light level. Moving backwards also has a high chance to build up stress as well since the party doesn't turn around and moves more slowly, although again certain quirks can improve stress resistance in these cases. Certain quirks, buffs and resistances can provide protection to this passive stress gain though. Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5.Causes of Stress Light and Movement Īs you travel through the dungeons your characters earn stress as they walk. Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey. Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door.

It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. Stress is one of the most unique features of Darkest Dungeon.
